Original Prey From developers from Arcane Studios I went out in 2017. The player had to fight the aliens in her, enjoying the competent hybrid of the elements of the shooter and stealth in the eerie atmosphere of a ruined space station.
Bethesda She teased the addition to the game since March 2018, so his presentation on E3 did not become a surprise. Simultaneously with the announcement of DLC, a patch for Prey, adding the “new game+” mode and two more types of difficulties. Now we are free to run around the station, without fear of our lives – in history, the murder of the hero will become an almost impossible task for monsters. In realistic mode, on the contrary, the gameplay will noticeably complicate, but we will talk about it below.
Game in the game: the hero will have to spend a little less time in this chair than the player behind his computer
As for DLC, if you were waiting for a new meeting with the Morgan of Yu or the intriguing nuances of a familiar story, which Arcane was pampering in additions to Dishonored , – You were waiting in vain. With the main game Prey: Mooncrash unless the setting and pair of secondary characters are binded. But there are pleasant surprises. The main of them is that the elements of the "sb" were skillfully felled in the usual mechanics.
Moon 2032
This time a certain hacker will perform the hero of the game. He spy on the CASMU, the main competitor of the Tirestar Corporation (Prey is mentioned in letters and side quests about this company). The hero is locked in a tiny module in the lunar orbit and wants to work out his contract as soon as possible to see the family. His obligation is to find out why the connection with the secret base of Trams on the Moon was interrupted.
To do this, you will have to get classified data, again immersed in computer simulation. The task is to evacuate five employees from a base destroyed by alien creatures, simultaneously finding out what was shaking there.
Each of the five characters has its own characteristics, which should not neglect
Five avatars are available in the simulation. Each has its own tree of skills and equipment, strengths and weaknesses. For each we must go around the station flooded by Typhons, and in one way or another to escape to the ground. The escape routes vary from the elementary "find a rescue capsule" to complex manipulations with a non -working portal. The multi -level card is made in the best traditions of Arcane: you can get to the same purpose in different ways.
Characters' ability is not just desirable – it is necessary to combine. An engineer (to start always better with her) will repair broken doors, preparing a bridgehead for the escape of the rest. The hacker will hack computers and locked safes. The guard in the inventory lies a flying installation: with its help, it moves without problems along the lunar crater.
This portal must fix one character Shiny Joker sister sites, hack – another, and it is desirable to escape through it in general. The skills of the heroes are different, and the one who knows how to repair the equipment is not at all friends with Haking
The catch is that access to avatars opens gradually, after the completion of certain tasks. Find someone's lifeless body on the basis. Choose a certain item. Perform a multi -stage quest.
If one of the five dies, then at the ends. To successfully evacuate it, you will have to restart the simulation – and goodbye a significant part of the progress! The acquired skills and open heroes will preserve, the quests will be preserved, but all unfinished if you please start from scratch.
The card is one for all passages, but the enemies on it are generated every time randomly. The only exception is that this “pretty” creature, which always guard you in the same crater
The purpose of the protagonist is to save all five avatars in one sitting. If we also consider that in the break between the races, supplies at the base are not restored … In general, you have to think in advance. And to look very carefully at the feet: when for an entire hour it passes for nothing because there were not enough cartridges a little, this, to put it mildly, is upset.
The game will end when you perform the main quests. Theoretically, it can come out so that you will save the whole five before this moment. In practice, it is more convenient to leave the final race in the end, with a final final jerk, when the characters are already pumped for previous attempts, because the rights to the error do not give.
Mimic history
The plot in MoonCrash is hidden so cunning that on the first hours of the game you can not notice it at all. The first game session allows only to explore the base, and the addition seems to be the same PREY, only without a clear story. The tenth is decisively in this prospecting.
To get to the bottom of the main intrigue, you need to save new employees and successfully complete special missions. Those crumbs of the information that we are presented are first lost against the background of the main task – to survive. But the more quests you pass, the faster the pace of the game is gaining momentum.
The stories of characters sometimes still present those surprises ..
During the game, you manage to penetrate with sympathy (or antipathy) to the employees of the base, but the story as a whole is uncomplicated. Difficult moral elections inherent in Arcane projects will hardly. The variability of the endings is also not provided. But unexpected plot turns are stored. The module, where we return from simulations from time to time, meets the atmosphere of light paranoia and intrigue in the spirit "Moon 2112" ; New curious details about the inhuman experiments of Tirestar company here.
It's a pity, references to the main game remain at the level of references, and the moon in MoonCrash is not so many. To feel like Armstrong will not work. But the base meets familiar interiors that refer to both Prey and to BIOSHOCK. Against the backdrop of the red tree, gilding and all the luxury that you see in the residential compartments, it is easy to forget that any chair can turn out to be an unfriendly alien.
The station management provided employees with an excellent view from windows
Not only typhones prevent the station to calmly search the station. The further you advance in the plot, the more aggressive the environment will become: dust storms will rise in the craters, access to the target will be blocked due to fire, entire zones will be flooded or de-energized. Elements of the "sb" will also add highlights-the premises where you got into one passage easily, will be blocked in the next, and useful devices will move somewhere else.
If the player still decides to get bored, the return counting works in Mooncrash. Shortly after the start of the game, the data distortion scale will appear on the screen. As soon as she fills up, the killed enemies will be resurrected – stronger, angrier and more dangerous. When the distortion becomes critical, the simulation will bend down, and you have to start again. Therefore, with all the desire, the addition to not pass with either the first or even on the tenth attempt.
The only way to slow down data is a temporal loop. If you use it, the time on the scale will roll back
You can still find a similarity with DLC to DSHONORED. It needed to look for drawings to pump equipment in the break between tasks. This is approximately the same principle: the schemes of weapons and medicines are scattered on the database, and points are charged for each mission (even a failure). You can buy ammunition and other bonuses on them.
If you die in one character, the next will find his corpse. With all ammunition that you can choose. Forgot where they died – the terminal of the security service will tell you where the body
Theoretically, everything you need is at the station itself – on tables, floor and corpses. Crafts for craft are also at your service. But it is better not to hope for a secretive passage – Mooncrash is more likely in solidarity with Heinlin, who is quoted by the mouth of a character with a familiar surname Yu: “God is always on the side of those who have better artillery”.
A new friend is better than the old two
DLC has fallen new types of weapons and fashionable skins for the old, anti -Tyne barriers and unexpected varieties of enemies. You can now fight with facial expressions with energy blades, and the gun is repainted in the colors of the lunar camouflage.
Tifonov will help to find a gate with a power barrier: they automatically close when there are enemies nearby, and do not open until they disappear. Want to kill all the aliens nearby – the scanner on the gate will kindly indicate them. Even if an alien – you yourself. Yes, you will abuse the abilities of typhones, the gate will consider you one of them, and this is fraught with.
If you rush, you can turn off the barrier for a short time, cutting down the control panel of the shocker or emi-mina. But keep in mind that such a trick is available not only to you: on the other side of the gate, an electrophante can break through to you. Or electromymik.
You will be happy more than once that these gates are. True, you will regret the same number ..
Hi, cs: go!
In addition to the already familiar varieties from Talos-I, higher facial expressions are found on the moon: electric, thermal and not only. Now a harmless cup not only can unexpectedly grow a tentacle, but also fries or shies away with an electric shock. And when the distortion scale begins to be filled for the fourth time, all these creatures become extremely unpleasant: even an ordinary facial expressions will cause problems, but his highest brothers will deal with the hero one or two times.
You will also have to get acquainted with the "Lunar Shark". The creature clearly consists in distant kinship with graboids, and acquaintance with it is not one of those that you want to make loved ones.
Friendly electromics are eager to please the hero with high -voltage hugs
There is an opportunity to get a manual facial expressions: the hero will provide a special utility for this. She calls either a friendly alien or a robot-carrier who will carry your baggage. Before evacuating one employee, you can leave all objects from his inventory in the robot – and the next character will calmly pick them up from there. Given the lack of resources, this finding of gamemeracies will save your life more than once.
This comrade also shows a sense of humor. Tars, you are the last century
Another important innovation is the so -called "survival regime". If in the original game it is activated at will, then in addition all its aspects are turned on automatically.
The weapon now wears out and breaks. Usually at the most inopportune moment: for example, in the midst of a battle. Some compartments of the base are left without oxygen (hello, Dead Space ). Getting damage threatens blood loss, a concussion, fractures and burns. The effects are not fatal, but unpleasant: with concussion, it is impossible to use neuromodes, and the burn cuts the maximum level of health. An ordinary first -aid kit will not cure such damage – only specialized medicines.
If the hero has bleeding, you will lose your health and walk with a bloody frame on the screen until you come up
Otherwise, everything is well familiar. Unnecessary garbage from the inventory is processed in terminals. From the materials received, you can make everything if there is a drawing. Skills are pumped with neuromodes. The improvements of the heroes will go with them to the next simulation, but unused neuromodes will disappear: Mooncrash does not encourage stinginess.
There were no bugs. Now the hero should have a gun in the hands, but only a soaring bullet remained. We are waiting for a patch!
In general, Prey: Mooncrash-an interesting hybrid of the "Rogalik" with a sequential narrative, as well as fifteen to twenty hours of pleasant gameplay in the spirit of the original. This is also his big plus, and the main minus.
With all its interesting chips, Mooncrash does not so much add novelty as it returns to the already familiar. There is everything that was in the original game, only with a neatly dosed seasoning from fresh variables. But playing DLC is surprisingly exciting, and the types of silver lunar expanses are impressive. Even if they are to admire them mainly from the windows.
It is recommended for those who love the well -forgotten old more new. And better – the old one, which has not yet had time to forget.
All about E3 2018!